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Commodore Amiga Book: a visual Commpendium

Commodore Amiga Book: a visual Commpendium


[Funstock.co.uk EXCLUSIVE product]

Celebrates the visual side of the glorious Amiga computer and Amiga games. Each spread features a beautiful image and a select few words (these carefully considered comments vary from games facts, a mini review and even quotes from the original developer).

  • Printed lithographically in magnificent quality with elegant design and layout.
     
  • Extensive volume with 400+ pages
     
  • Book edited by Commodore Format and Edge launch editor Steve Jarratt
     
  • Original artwork spanning the early days with games such as Marble Madness, moving chronologically through to the Amiga's later life featuring games such as Flashback, Super Cars, Turrican, Monkey Island, Cannon Fodder and more...

...Read more

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Buy Commodore Amiga Book: a visual Commpendium


Commodore Amiga: a visual Commpendium

Why We LOVE 'Commodore Amiga: a visual Commpendium'!


"It really is a thing of beauty. The Amiga has some of the most icon imagery in video gaming history and this book brings that together masterfully. From the sheer volume of images (over 400+) to the variety, it's a fascinating read and something anyone with even the slightest interest in either the Amiga, or retro gaming in general would be thrilled to own. I can't recommend this enough" - Andy Pearson, General Manager, Funstock.co.uk
 

Everything You Need To Know!


A book that celebrates the beauty of one of the greatest home computers ever made; the Amiga.
 
Content
Unlike other books about the Amiga, it celebrates the visual side of the computer. Each spread features a beautiful image from a game and a select few words. This ranges from a mini review from an ex journalist such as Gary Penn or Steve Jarratt to illustrations from renowned artists such as Roger Dean (Psygnosis) and Bob Wakelin (Ocean), printed in all their full-colour glory! The book also feature game maps, loading screens and stunning artwork. The foreword has been written by ex-Sensible Software graphic artist Stoo Cambridge, who made his name creating the artwork for classic games such as Cannon Fodder and Sensible Golf.
 
Content to be added
Also featured will be x6 1000 word developer profiles showcases classic Amiga developers such as Cinemaware and Factor 5. 

Structure
The different games and utilities featured throughout the book will flow in chronological order, starting with the Amiga’s launch in 1985, right through to latter-day AGA and CD32 games. Also featured will be the Amiga demo scene, the best box art and an exclusive feature of the birth of the Amiga 1000.
 
Interviews with five leading Amiga artists, each interview showcases their pixel work and include a 1000 word interview.

Quality / Pages
Spanning over 400+ pages and printed lithographically to the highest possible print standards.

Binding
Top of the range thread sewn perfect binding for added durability. This special type of binding also allows the book to be opened perfectly flat.


Size
The finished size is 230mm x 170mm and comes with a spot varnished cover, a loose dust jacket and a cardboard slipcase.

Additional improvements made since the original C64 book


  • A spot UV varnish has been added to the front cover of the book and a significant addition in pagination (the Amiga book is over 400 pages!).
  • A dust cover has been added to the book, the dust cover also has a spot UV varnish to match the book.
  • Interviews with five leading Amiga artists, each interview showcases their pixel work and include a 1,000 word interview.
  • Your book will now come in a cardboard slipcase for added style and protection.
  • "The birth of the Amiga 1000" feature - with exclusive never seen before content 

Contributors


Doug Barnett (Cinemaware), Michael Troughton (Brian The Lion), Audun Sorlie (HG101), John Cutter (Cinemaware), Andreas Tadic (Team 17), Brian Moriarty (Loom designer), Charles Cecil (Revolution founder), Dave Gibbons (Comic book artist and background art for Beneath a Steel Sky), Tobias Richter (AGAtron), Steve Stamatiadis (Flight of the Amazon Queen co-creator and artist), Jason Kingsley OBE (Blade Warrior), Julian Eggebrecht (President of Factor 5), Chris Huelsbeck (Musician), Alfredo Siragusa (F17 Challenge), Raffaele Valensise (Holodream), Klaus Lyngeled (Slamtilt), Jeff Godfrey (Cinemaware), Andreas Esher (Turrican), Sebastian Dosch (Turrican), Markus Nyström (Pinball Fantasies), Erik Simon (Lionheart, Ambermmon, Last Ninja Remix), Paul McLaughlin (Syndicate), Richard M Holmes (Football Glory), Joe Walker (Mega lo Mania, Barbarian, Putty), Patrik Bergdal (Benefactor), Frank Matzke (Turrican 3, Apidya), Andreas Wallström (Photography), Andrew Hewson (21st Century Entertainment), Andrew Morris (Crazy Cars, Lotus). Andy Roberts (Map supremo), Bob Wade (Amiga Format), Bob Wakelin (Artist), Dan Malone (Bitmap Brothers), David Broadhurst (Assassin/Overdrive/Bubble Bobble), David Perry (Supremacy), Dino Dini (Kick Off, Goal!), Franck Sauer (Agony), Gary Penn (One Magazine), Glenn Corpes (Bullfrog), Hugh Riley (Aladdin/Last Ninja Remix/Hammerfist), Jacco Van 't Riet (Boys Without Brains), Jacob Andersen (Banshee), James Leach (Amiga Format), Jamie Woodhouse (Quak, Nitro), Jason Perkins (Ruff 'n Tumble), Jim Sachs (Graphic artist), John Twiddy (System 3), Jon Hare (Sensible Software), Martin Edmondson (Reflections), Martin Iveson (Core), Matt Bielby (Amiga Power launch Editor), Matt Wilsher (Photography), Mevlut Dinc (Vivid Image), Michael Dailly (Lemmings), Mo Warden (Damocles), Paul Cuisset (Flashback/Cruise for a Corpse), Paul Docherty (Apocalypse/Last Ninja 3/Myth), Pete Lyon (Graphic artist), Phil Thornton (System 3), Raffaele Cecco (First Samurai/Stormlord), Richard Weeks (Microcosm), Robin Levy (Ruff 'n Tumble), Ron Gilbert (LucasArts), Simon Phipps (Core), Simon Woodroffe (Simon the Sorcerer), Steve Jarratt (Amiga Format), Stoo Cambridge (Sensible Software) and Teoman Irmak (First Samurai)

 

About the Author


Sam has over 10 years experience as an award winning professional Graphic Designer, working for agencies in London and also in the South West of England. His passion for design and also the Commodore 64, mean that he is ideally placed to create this book to the highest possible standard.

 

About Bitmap Books


A new publisher specialising in beautifully designed and produced books all about video games. Commodore 64: a visual commpendium was the first book by Bitmap Books.

 

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